PLANET ALPHA is an adventure that takes place in a living alien world where you have the ability to control the day and night.
It combines fast platforming, puzzles and stealth elements with an unique art-style to create an unforgettable experience.

9/10 "I’ve not been this impressed with a game within these genres since The Witness ... Slip away into the world of Planet Alpha for a while, filled with puzzles and color. It’s a real charmer" - Playstation Lifestyle

9/10 "A Truly Mesmerising Puzzle-Platformer That You Should Download Now" - Nintendo Life

8.5/10 "One of the most surprising and wonderful slices of sci-fi we’ve seen this year ... a staggering achievement in pure imaginative science-fiction art" - Ausgamers

8.5/10 "A visual feast, featuring a fantastical sci-fi world and backed by a hauntingly atmospheric musical score ... there’s plenty of new tricks to make it a rewarding playthrough" - Gamespace

8.5/10 "Inventive platforming and puzzle mechanics paired with a compelling central mystery make this brief adventure consistently challenging, varied and rewarding" - Pure PlayStation

8/10 "The moment a new scene unfolded before me, and I had to stop in awe to take a screenshot ... ends up being something quite special" - Gamespew

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Adrian Lazar - Creative director, CEO & co-founder

Tim Løye Skafte
- 3d art & animation

Tim Börrefors
- Level design

We also collaborate with a few talented folks:

Jesper Krogh Kristiansen - Sound design

Siddhartha Barnhoorn - Music

Fernando Castillo Coello - Gameplay Programmer

Thomas Løfgren
 - Game Design Consultant

PLANET ALPHA is proudly developed in Denmark by a small and dedicated international team.

A special shout-out goes to Dana Cowley and Chance Ivey from Epic Games, and to Ben Mears from SideFX for constantly supporting PLANET ALPHA on the social media and outside.

PLANET ALPHA wouldn't be possible without the support of CAPNOVA and Allan Rasmussen.


Created with support from